DND Warlock Spells 5e List [All Levels + Table]
About Warlock Spells:
Warlock spells seeks for the knowledge which lies in the fabric of the multiple verses. Through they made deal with mysterious creatures who has supernatural power. And the warlocks unlock magical effects of both subtle and spectacular. The warlock spells draws on ancient knowledge such as demons, devils, fey nobles and alien entities. They are comfortable in using light armor and they know how to use weapons easily.
Warlock Spells – Hit Points:
warlock SPELLS LIST
|1||1st||Armor of Agathys||1Action||-||Self||-||1 Hour||-||Cold|
|2||1st||Arms of Hadar||1 Action||-||Self(10 ft )||-||Instantaneous||STR Save||Necrotic|
|3||1st||Cause Fear||1 Action||-||60 ft||-||1 Minute||WIS Save||Frightened|
|4||1st||Charm Person||1 Action||Enchantment||30 ft||V, S||1 Hour||WIS Save||Charmed|
|5||1st||Comprehend Languages||1 Action||Divination||Self||V, S, M *||1 Hour||None||Social|
|6||1st||Distort Value||Minute||-||Touch(1 ft )||-||8 Hours||-||-|
|7||1st||Expeditious Retreat||1 Bonus Action||Transmutation||Self||V, S||Concentration 10 Minutes||None||Movement|
|8||1st||Hellish Rebuke||1 Reaction *||Evocation||60 ft||V, S||Instantaneous||DEX Save||Fire|
|9||1st||Hex||1 Bonus Action||-||90 ft||-||1 Hour||-||Necrotic|
|10||1st||Illusory Script||1 Minute||Illusion||Touch||S, M *||10 Days||None||Communication|
DnD 5E warlock SPELLS LIST - EXPLANATION
This warlock spells helps to extend your hand and you can trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
To cast this booming blade warlock spell, you make a melee attack with a weapon against one creature. When you hit the target, then it suffers the normal attack effects and it becomes sheathed in booming energy until the duration ends.
This chill touch warlock spell can create a skeletal hand, ghostly in the space of a creature within range. You can make ranged spell which attack against the creature to assail it with the grave.
By using create bonfire warlock spells you can create a bonfire on ground which you can see within range. Until the duration ends, the magic bonfire fills 5ft cubes. A warlock spell creature make the saving throw when it moves into the bonfire’s space.
This eldritch blast warlock spells is a beam of crackling energy streaks toward a creature within range. You can make a ranged spell attack against the target and when it hits the target, it takes 1d10 force damage.
Until the duration ends, you have advantage on all charisma checks directed at one creature based on your choice which isn’t hostile toward you. When this warlock spell ends, the creature realizes that you used magic to influence its mood.
The Frostbite warlock spells cause freezing frost to one creature which you can see within the 60 feet range. This warlock spell target make a CON saving throw. When the target is failed save, it takes 1d6 cold damage and it has an effect on the next weapon.
Green Flame Blade
In this warlock spell, when you hit the target suffers the attack’s normal effects and green fire leaps from the target to a different creature which you can see within 5ft. Then another creature takes fire damage equal to your spellcasting modifier.
By lightning lure warlock spell, you can create a lash of lightning energy which strikes at one creature within range. The target must succeed on a Strength saving throw or it will be pulled up to 10ft in a straight line towards you and then it take 1d8 lightning damage if it is within 5ft of you.
In this warlock spells, the floating and spectral hand appears at point within the range and it lasts until the duration ends. You can use the hand to manipulate the object, unlock your container or door and you can retrieve an item from open container.
By using magic stone warlock spell, you can touch three pebbles and you can imbue them with magic. When you are attacking with these pebbles, it will act like sling bullets and will strike with great force when thrown or slung.
From minor illusion warlock spell, you can create any sound or image of an object within the range. You can create your voice, other creatures voice, a lion’s roar, drums sound or you can choose any other sound. This illusion lasts until the duration ends.
The poison spray warlock spells can extend your hand towards a creature that you can see within range and it projects a puff of noxious gas from your palm. This warlock spell creature must succeed on a CON saving throw or it take 1d12 poison damage.
Prestidigitation warlock spells enables you to perform magical effects for one hour. These magical effects are minor and it have severe limitations. And it does not have any power to duplicate other spell effects.
By using sword burst warlock spell, you can create a momentary circle of spectral blades which sweep around you. This warlock spell succeed on a DEX saving throw or take 1d6 force damage.
By using thunderclap warlock spell, you can create a burst of thunderous sound which can be heard 100 feet away. When the target is failed save, then the creature takes 1d6 thunder damage.
Extend your hand and point a finger at a target within range. Your magic gives you a brief insight into the target’s defenses. And on your next turn, from this warlock spells you gain advantage on your first attack roll against the target.
Armor Of Agathys
The armor of agathys helps to protect magical force which surrounds and manifest a spectral frost that covers you and your gear. You will gain 5 temporary hit points until the duration ends. If a creature hits you with a melee attack then you have these hit points and the creature takes 5 cold damage.
You can attempt to allure humanoid which you can see within range. The allure creature regards you as a friendly acquaintance. When the spell duration ends, then it knows it has been charmed.
By using this warlock spell, you will understand the spoken words of creatures or you are able to read comprehensible written messages. It enables you to understand or read an unknown language.
This expeditious retreat warlock spells allows you to move at an incredible pace. When you cast this spell the bonus action on each of your turns will take the dash action.
You should point your finger and the creature which damaged you is temporarily surrounded by hellish flames. The creature must make a DEX saving throw. And it takes 2d10 fire damage on a failed save or half as much damage on a successful one.
By using this warlock spells, you can place a curse on a creature which you can see within range. Until the spell duration ends, you have to deal with 1d6 necrotic damage.
By using this warlock spells, you can write on paper or some other writing material and imbue it with a potent illusion that lasts for the duration. You can create any creature by your writing and the spell lasts until the duration ends.
Protection From Evil And Good
The creatures like aberrations, celestials, elementals, fey, fiends, and undead is a big disadvantage when you attack rolls against the target and those target also can’t be charmed, frightened or possessed. But the protection warlock spells grants many benefits. When the target is already frightened, possessed or charmed by a creature, then the target has an advantage of saving new throw against the relevant effect.
An unseen servant warlock spells is a shapeless and invisible force which obeys your command. It will do all the commands which is given by you like opening the doors, holding chairs, fetching things, cleaning and so on.
This warlock spell creates beam of crackling, blue energy which lances out toward a creature within range. It forms a sustained arc of lightning between you and the target.
Cloud Of Daggers
By using this warlock spells, you can fill the air with spinning daggers in a cube 5 ft on each side which is centered on a point within range. When the creature enters the spell area for the first time, then it takes 4d4 slashing damage.
Crown Of Madness
From crown of madness warlock spell, you can select the humanoid based on your choice which you can see within range. It must succeed on a WIS saving throw or it is charmed by you until the duration ends.
This warlock spell spreads magical darkness from a point that you can choose within the range until the spell duration ends. And the creature which had darkvision cant see through the darkness and it light cannot illuminate.
By this earthbind warlock spells, you can choose one creature which will surrounded by yellow strips of magical energy loop that you can see within range. An airborne creature is affected by this warlock spell and it descends at 60ft per round until it reaches the ground or the spell ends.
By using enthrall warlock spell, you can hold the attention of other creatures. To cast this spell, you must sing or speak without any interruption for 1 full round. The affected creature from any race or religion will behave unfriendly to you to get +4 bonus on the saving throw.
The hold person warlock spells helps you to choose a humanoid that you can see within the 60ft range. The target must succeed when wisdom saving throw or it will be paralyzed until the duration ends. At the end of the turn, the target can make another wisdom which is saving throw. When you hit success, then warlock spell ends.
A creature or object you touch becomes invisible until the duration ends. The target which you wear or carry is invisible as long as it is on the target’s person.
By using mirror image warlock spell, you can create three illusory duplicates of yourself which appear in your area. Until the spell duration ends, those three duplicates move with you and it mimic your actions. You can use your actions to dismiss the illusory duplicates.
By using misty step warlock spell, you will be surrounded by silvery mist and you can teleport upto 30ft to an unoccupied space that you can see.
Ray Of Enfeeblement
Ray of enfeeblement warlock spells of black beam of enervating energy springs from your finger and it towards a creature within 60ft range. You can make a ranged spell attack which is against the target. When the target hits the deals, then only half of the damage with weapon attacks and use the Strength until the spell ends.
Shatter warlock spell creates a loud noise which breaks brittle and non-magical objects like sunders solid or damages a crystalline creature.
Until this warlock spell ends, from one willing creature you will gain the ability to move down, up and across vertical surfaces. You will also gain climbing speed which is equal to its walking speed.
You can suggest a course of activity and you can magically influence a creature which you can see within range that can hear and understand you. This warlock spells creatures which can’t be charmed are immune to this effect.
Using warlock counterspell attempt you can interrupt a creature in the process. This warlock has no effect when the creature is casting a spell of 3rd level or lower. If it is casting a spell of 4th level or higher, then it makes an ability check using your spellcasting ability.
By using this warlock spell you can create one creature, magical effect or object within 120ft range. The spells ends when duration gets over.
Fear warlock spell creates illusory mental image of a creature which project worst fears. Each creature available in a 30ft cone which must succeed on a WIS saving throw or drop whatever it is holding until the duration ends.
You can touch any willing creature which gains a flying speed of 60ft until the duration ends. The spell duration expires when the target falls or still upwards.
By gaseous form warlock spell, you can transform any willing creature into a misty cloud that you can touch along with everything. This warlock spell ends when the creature drops to 0 hit points.
Hunger Of Hadar
In this warlock spell, 20ft radius sphere appears like black and bitter cold which is centered on a point within the range. This hole is filled with a soft whispers and slurping noises that can be heard upto 30 ft away.
By using this hypnotic pattern warlock spells, you can create a twisting color patters that weaves through the air which inside a 30ft cube within range. The pattern appears for a moment and it vanishes.
From magic circle warlock spell, you can create a 20ft tall cylinder and the magical energy which is centered on a point on the ground. You can choose one or more creatures like celestials, elementals, fey, fiends, or undead and it is saved by cylindrical magic energy.
By using major image warlock spells, you can create the image of an object which phenomenon is no larger than a 20ft cube. Those images seems completely real including smell, sounds and temperature which can be appropriate to the thing portrayed.
This warlock spell removes all the curses from any creature or an object. One more thing, the curse cannot be removed from cursed weapon,shield or suit of armor. Remove curse counters and dispels bestow curse.
The tongues warlock spell helps the creature to ability to understand and speak the language of any intelligent creature. They can speak only one language at a time.
The vampiric touch warlock spell of your shadow-wreathed hand can siphon life force from others to heal your wounds. When the target hits, the spell takes 3d6 necrotic damage and you will regain hit points which is equal to half the amount of necrotic damage dealt.
This banishment warlock spells is one of the most powerful version of the dismissal spell. It enables you to force the extra-planar creatures out of your home. If the target succeed on a charisma saving throw.
If you target a non-magical plant which is not creature such as a tree or shrub then it doesn’t make a saving throw. Yes, it simply withers and dies.
By dimension door warlock spell, you can instantly transfer yourself from your current location to any other place within range. You always arrive exactly at the spot – whether by simply visualizing the area or by stating direction.
Choose any one of the creatures that you can see within range and choose one of the damage effects like acid, cold, thunder, fire, lightning, acid or cold. When the target succeed on a CON saving throw or it be affected by the spell until the duration ends.
The Hallucinatory Terrain warlock spells can make natural terrain which sound, look and smell like other sort of natural terrain. The appearance of structures, equipment and creatures within the area are not changed.
Contact Other Plane
By using this warlock spell, you can mentally contact a mortal god, the spirit of a long-dead savant and some other mysterious entity from another plane. When contacting this extra-planar intelligence, it will burden or even break your mind.
You can select any creature as your messenger and you can send a message to others in the form of a dream. At the beginning of the spell, you must identify them by some title that leaves no doubt to your identity.
The hold monster warlock spell will target the succeed on a WIS saving throw or it will be paralyzed until the duration ends. This warlock spell has no effect on undead.
Scrying warlock spells helps to observe any creature at any distance. If the target succeeds then you will make WIS save throws, the difficulty of the save depends on how well you have knowledge about the target. Instead of targeting a creature, you can choose a location for better points.
You can create linked teleportation portals which lasts until the duration ends. You can choose two points on the ground, one point is within 10ft of you and another point is within 500ft of you.
Circle Of Death
By this circle of death warlock spells, you can form sphere of negative energy which ripples out in a 60ft radius. It makes CON saving throw and it target takes 8d6 necrotic damage on a failed save / half damage on a successful one.
This warlock spell collects all the fey challenge which rating is 6 and less than 6. The fey will be friendly to you and your companion until the duration ends and it also obeys all the verbal commands which is given by you. It disappears when it drops to 0 hit points or spell duration ends.
You can cast this warlock spell only at night and you can choose upto three corpses within range. Each corpse change into an evil and it obeys your commands. And the creature will be in your control for 24 hours, after the duration ends it will stop obeying your commands. To control the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends.
Until this warlock spell duration ends, your eyes become an inky void imbued with dread power. In each round, you can target any living creature which striking it with waves of power. These attack has three effects like Comatose, panicked, sickened etc.
Flesh To Stone
You can attempt one creature which you can see within range transform into stone. If the target body is made up of flesh then the creature make a CON saving throw. When it fails, then restrain its flesh begins to hard.
Investiture Of Flame
Investiture of flame warlock spells race across your body, it sheds bright light in a 30ft radius and it sheds dim light for an additional 30ft and these flames don't harm you. Until the spell ends, you gain immune to fire damage and also have resistance from cold damage.
Investiture Of Ice
From investiture of ice warlock spells, you gain immunity to cold damage and also have resistance from fire damage. You can move to any dangerous ice terrains without any difficulties.
Investiture Of Stone
From investiture of stone warlock spell, you have resistance from slashing damage from non magical weapons. And you can move across any difficult terrain which is made of stone without spending extra movement.
Investiture Of Wind
By using this warlock spell, you can gain flying speed which is upto 60ft. Each creature will make CON saving throw & if it fails then it takes 2d10 bludgeoning damage.
The mass suggestion warlock spell helps you to suggest a course of activity and it is magically influenced by twelve creatures of your choice which you can see within range that can hear and understand you.
This warlock spell gives ability to touch any creature and they can see things as they actually are. Until the duration ends, the creature has truesight and notices all the secret doors which are hidden by magic and ethereal plane.
Etherealness warlock spell was a transmutation spell which made the caster travel to the Border ethereal. Until the duration ends, you can move in any direction. If you are moving up or down then every foot of movement costs an extra foot.
Finger Of Death
By finger of death warlock spells, you can send negative energy to any creature which you can see within range. And the target make a CON saving throw and it takes 7d8+ 30 necrotic damage on a failed save or half damage on a successful one.
By using this warlock spell, you create an invisible, immobile, cube-shaped prison which are composed of magical force within range. The prison can be up to 10 feet on a size and it creates a solid barrier which prevents any matter from passing through it.
This warlock spell helps to move yourself or other creatures to another plane which is exist in alternate dimension. You can choose a creature within your reach and it make a melee spell attack against it. On every hit, the creature must make a Charisma saving throw.
From demiplane warlock spells, you can create a shadow door on a flat solid surface that you can see within range. The door is large enough to allow average creatures to pass through obstructed.
One of this warlock spell, establish a telepathic link with one monster that you can touch that is friendly to you. That monster can understand your telepathic messages and it can telepathically communicate with simple emotions and concepts back to you. If you are friendly to the monster, then you gain advantage of saving throw.
The feeblemind warlock spell blast the mind of a creature that you can see within range and attempting to shatter its intellect and personality. And the target takes 4d6 psychic damage and it make an Intelligence saving throw.
Until this warlock spell ends, you can make a Charisma check and can replace the number you roll with a 15. In this spell magic will determine the truth that indicates which you are being truthful.
Power Word Stun
By casting power word stun warlock spells, you speak a word of power that can overwhelm the mind of one creature. When the target hits 150 points or less than that, it is stunned.
Astral projection warlock spells allows you to project an astral body onto another plane altogether by freeing your spirit from your physical body. You can bring the astral forms of other willing creatures with you which will provide that these subjects are linked in a circle with you at the time of the casting.
This warlock spell grants you a powerful sixth sense in which relation to yourself or another. You receive instant warnings of threatening danger or harm to the subject of the spell. This bonus is lost whenever you would lose DEX bonus to AC.
By casting imprisonment spell, you create a magical restraint to hold a creature which you can see within range. This warlock spell target must succeed on a WIS saving throw or if it succeeds then you will gain immune to this spell.
Power Word Kill
By casting power word kill warlock spell, you speak a word of power that can kill the creature within the range . When the target hits 100 points or less than that, it will die.
You can change the power of your mind which intellect upto ten creatures of your choice that you can see within range. And those warlock spell creatures have an Intelligence score of 2 or less than 2 are unaffected.
True polymorph warlock spell transforms any creature that you can see within range into a new form. An unwilling creature will make WIS saving throw to avoid the effect. The shape-changer automatically succeeds on saving throw.
The above warlock spells list shows you how many spells are there and you have to cast your spells from 1st level to 9th level. When comparing to other spells, the warlock have a limited number of spell slots.
These warlock spells had a very strong force of personality and which they channeled into their spells for additional power. The warlocks are magic casters who use Charisma as their main spellcasting ability and charisma saving throw needs to be your highest attribute.