DND Paladin Spells 5e List [All Levels + Table]

About Paladin Spells:

Paladin Spells are one of the most interesting spells in DND and he can be either a full-fledged independent class or a wonderful assistant in the group. The Paladin Spells has a shield and a mace in his hands. But do not compare it with a guard and the first defense will have less. This class is able to restrain mob attacks with an energy shield.

His main plus is he is a healer. The evolution of paladins within the D&D universe has strongly influenced the paladin model in popular culture. The typical paladin spells and powers that players can find in other universes often originate in the first editions of Dungeons and Dragons.

It is possible to trace the evolution of the paladin archetype in the collective consciousness over the last 4 decades. Paladin Spells are the long line of divine warriors, protectors of virtue and justice through the world of Dungeons and Dragons!

Paladin Spells – Hit Points:

  • Hit Dice: 1d10 per level.
  • Hit Points at 1st level: 10 + Con mod.
  • Hit Points at Higher levels: 1d10 + Con mod per level above 1st.

paladin spells list

Paladin Spells List

wdt_IDLevelNameCasting TimeSchoolRangeComponentsDurationAttack/SaveDamage/Effect
11stBless 1 ActionEnchantment30 ftV, S, M *Concentration 1 MinuteDURATIONBuff
21stCeremony1 Hour-Touch-InstantaneousDURATIONBuff (...)
31stCommand1 ActionEnchantment60 ftV1 RoundDURATION Prone
41stCompelled Duel1 Bonus Action-30 ft-1 Minute-Control (...)
51stCure Wounds1 ActionEvocationTouchV, SInstantaneousDURATIONHealing
61stDetect Evil and Good1 ActionDivinationSelf (30 ft )V, SConcentration 10 MinutesDURATIONDetection
71stDetect Magic1 Action DivinationSelf (30 ft )V, SConcentration 10 MinutesDURATIONDetection
81stDetect Poison and Disease 1 Action DivinationSelf (30 ft )V, S, M *Concentration 10 MinutesDURATIONDetection
91stDivine Favor1 Bonus ActionEvocationSelfV, SConcentration 1 MinuteDURATION Radiant
101stHeroism1 ActionEnchantmentTouchV, SConcentration 1 MinuteDURATIONBuff (...)
LevelNameCasting TimeSchool




Bless paladin spells helps to make three creatures of your choice within range. If a target makes an attack roll or saving throw the spell ends, then the target can roll a dice d4 and it will add the number rolled for saving throw or attack roll.


You can perform a grand religious ceremony which is infused with magic. When you cast the paladin spell, choose rites and target which must be within 10ft of you throughout the casting.


If you speak a one-letter command to a creature within the range, then the target must succeed on a wisdom which is saving throw or following the command on its next turn. If the target doesn't understand your command or follow your command, then your command paladin spells ends.

Compelled Duel

By using this compelled paladin spell,  you attempt to compel a creature into the duel. One creature which you can see within range makes a WIS saving throw. When it is failed save, the creature is drawn and compelled by your divine demand.

Cure Wounds

The creature you touch will regain a lot of hit points which is equal to 1d8+ with your spell-casting ability modifier. This paladin spell has no effect or constructs.

Detect Evil And Good

You know if there is a place or object within 30 feet of you that has been magically consecrated grounds or violent graves. This detect and evil good paladin spell can penetrate most barriers, but it is blocked by 1 inch of metal, 3 feet of wood or dirt, 1 foot stone and thin sheets of lead.

Detect Magic

If you can sense the magic in this way, then you can use your action to see a faint aura that is surrounded by any visible creature or object in the area that bears magic. The detect magic paladin spell can penetrate most barriers, but it is blocked by 1 inch of metal, 3 feet of wood or dirt, 1 foot stone and thin sheets of lead.

Detect Poison And Disease

By using this paladin spells you can identify the poisonous creatures, location of poisons and diseases within 30ft range. This paladin spell can penetrate most barriers, but it is blocked by 1 inch of metal, 3 feet of wood or dirt, 1 foot stone and thin sheets of lead.

Divine Favor

Divine favor paladin spells empowers your prayer with divine radiance. Until the spell duration ends, your weapon attacks and deal an extra 1d4 radiant damage.


By using heroism paladin spells, you can touch any creature and it will be imbued with bravery. It gives great morale and bravery in battle.

Protection From Evil And Good

The creatures like aberrations, celestials, elementals, fey, fiends, and undead is a big disadvantage when you attack rolls against the target and that target also can’t be charmed, frightened or possessed. But the protection paladin spells grants many benefits. When the target is already frightened, possessed or charmed by a creature, then the target has the advantage of saving new throw against the relevant effect.

Purify Food And Drink

All types of non-magical drinks and food within a 5-foot radius is centered on a point of your choice within range which is purified from free of poison and disease.

Searing Smite

By casting searing smite paladin spell, you can hit a creature with melee weapon which will attack during the spell’s duration. Your weapon flares with white-hot intensity and attack deals an extra 1d6 fire damage to the target, it causes the target to ignite in flames.

Shield Of Faith

From shield of earth paladin spell, a glittering field appears and surrounds a creature of your choice within range and it grants +2 bonus to AC until the duration ends.

Thunderous Smite

By casting thunderous smite paladin spell, you can hit with a melee weapon which attacks your weapon rings with thunder which is audible within 300ft of you. This attack deals an extra 2d6 thunder damage to the target.

Wrathful Smite

By casting wrathful smite paladin spells, you can hit with a melee weapon and attacks until the duration ends. This attack deals an extra 1d6 psychic damage to the target.



By using aid paladin spells, you can choose up to three creatures within range and each target hit maximum point and it hit current points which increase by 5 until the duration ends.

Branding Smite

When you hit a creature with a weapon and it gleams with astral radiance as you strike. When you attack the creature, it hits extra 2d6 radiant damage to the target and the target sheds dim light up to 5ft radius.

Find Steed

By using find steed paladin spell, you collect a spirit that assumes the form of an unusually intelligent, strong and creating a long-lasting bond with it.

Lesser Restoration

From a lesser restoration paladin spells, you can touch a creature that is affected by any disease. The creature should be affected by blind, deaf, paralyzed or poisoned.

Locate Object

By casting locate object paladin spell, you have to describe or name of an object that is very much familiar to you. You can sense the direction of the object location within thousand feet from you and in case if the object is moving, then you will know the direction of its movement. And also you can't locate an object if there are any thin sheets, lead or blocks between you and the object.

Magic Weapon

By using a magic weapon paladin spells, you can touch any non-magical weapon. Until the duration ends, the weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Protection From Poison

You can touch a creature even if it is poisoned because you have the ability to neutralize the poison. Until this paladin spells duration ends, you can save the throws against being poisonous.

Zone Of Truth

You can create a magical zone that guards against the deception in a 15-foot-radius sphere which centered on a point of your choice within range. Until the zone of truth paladin spell ends, the creature starts saving Charisma throw. But when you failed to save throws, then the creature can’t speak a deliberate lie in the radius.


Aura Of Vitality

Aura of vitality paladin spells healing energy radiates from you in an aura within a 30ft radius. Until the spell duration ends, the aura moves with you and centered on you.

Blinding Smite

Blinding smite paladin spells hits a creature with a melee weapon attacks until the duration ends. Your weapon shines with a bright light which attacks deals an extra 3d8 radiant damage to the target.

Create Food and Water

By using this paladin spell, you can create 30 gallons of water and 45 pounds of food. And food will spoil after 24 hour but the water does not go bad because it is pure clean rainwater.

Crusader S Mantle

Crusader S Mantle radiates holy power from you in an aura with a 30ft radius and it awakens boldness in friendly creatures. Until the spell ends, the aura moves with you and it is centered on you. In the atmosphere, each non-hostile creatures in the aura deals with an extra 1d4 radiant damage when it hits with a weapon attack.


Choose the point of the object, from there the object, will shed bright light in a 60ft radius. This paladin spell brought magical darkness and overlaps the light conditions in areas of effect. It counters any darkness which is equal or lower.

Dispel Magic

By using this paladin spell you can create one creature, magical effect or object within 120ft range. The spells end when the duration gets over.

Elemental Weapon

Elemental weapon paladin spells gives you the ability to touch non-magical weapons into magic weapons. You can choose one of the following damage types like fire, acid, lightning, cold or thunder.

Magic Circle

From magic circle paladin spell, you can create a 20ft tall cylinder and the magical energy which is centered on a point on the ground. You can choose one or more creatures like celestials, elementals, fey, fiends, or undead and it is saved by cylindrical magic energy.

Remove Curse

This paladin spell removes all the curses from any creature or an object. One more thing, the curse cannot be removed from cursed weapon, shield or suit of armor. Remove curse counters and dispels bestow curse.


If you touch a creature which has died in the last minute, then that creature returns to life with 1 hit point. This paladin spell can’t give life a creature that has died a long time ago.


Aura Of Life

Aura of life paladin spells is life-preserving energy that radiates from you in an aura with a 30ft radius. Until the spell duration ends, the aura moves with you and it surrounds you.

Aura Of Purity

Aura of purity paladin spell is purifying energy which radiates from you in an aura with a 30ft radius. Until the spell duration ends, the aura moves with you and it surrounds you.


Banishment paladin spells is one of the most powerful version of the dismissal spell. It enables you to force the extra-planar creatures out of your home. If the target succeeds on a charisma saving throw.

Death Ward

This death ward paladin spell gains a +4 morale bonus on saves against all the magical death effects. It is used for immune energy drain and any negative energy effects.

Find Greater Steed

Find greater speed paladin spells, summon a spirit that assumes the form of a loyal and majestic mount. This spell appears in an unoccupied space within range and you can choose a spirit like a pegasus, griffon, dire wolf, rhinoceros or saber-toothed tiger.

Locate Creature

This paladin spell used to Locate Object, you can identify the creature and also it shows the direction of the creature within the range. This spell cannot identify the creature which is in water.

Staggering Smite

The staggering smite paladin spell hit a creature with a melee weapon which attacks until the spell duration ends. The weapon pierces both the body or mind and the attack deals an extra 4d6 psychic damage to the target.


Banishing Smite

Banishing smite hit a creature with a weapon and it attacks before this spell ends. Because of this paladin spell, your weapon crackles with force and it attacks the deals with an extra 5d10 force which gives damage to the target. If this attack reduces the target to 50 hit points or fewer, you banish it.

Circle Of Power

The divine energy which radiates from you is distorting and diffusing magical energy within 30ft of you. Until the paladin spells ends, the sphere moves with you and it is centered on you.

Destructive Wave

By destructive wave paladin spell, you can strike the ground and you can create a burst of divine energy which ripples outward from you. When you choose the creature within 30ft of you, then you will succeed on a CON saving throw or it takes 5d6 thunder damage.

Dispel Evil and Good

This paladin spell has both the effects like evil and good. The glittering energy surrounds and protects you from fey, undead, and creatures originating from beyond the plane. You will also have a disadvantage from this spell-like surrounded by dark, evil energy waves and the spell affects good creatures than evil ones.


You can give any command to the creature you choose, maybe it was a short activity that would result in death. If you give a suicidal command, then geas paladin spells ends.

Holy Weapon

By this holy weapon paladin spell, you can imbue a weapon that you can touch with holy power. Until the spell duration ends, the holy weapon emits bright light in a 30ft radius and it emits dim light for an additional 30ft.

Raise Dead

By using this paladin spell, you can restore life for death creatures. You can raise the creature that has been dead for no longer than 1 day.

Final Words:

The above paladin spells list shows you how many spells are there and you have to cast your spells from 1st level to 5th level. The paladin spells are united by their oaths and it stands against the forces of evil. Paladin’s spell will master a variety of weapons and armor.

You have to prepare the list of paladin spells to cast, then choose the suitable spells from the paladin spells list. By casting these paladin spells, you can empower yourself with the legends.

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