DND Cleric Spells 5e List [All Levels + Table]

About Cleric Spells:

Cleric Spells are intermediaries between the mortal world and the gods. As varied as the gods they serve, clerics strive to personify the deeds of their deities. More than just a priest or temple servant, a dnd 5e cleric spells is blessed with divine magic.

Here are some of the similarity of clerics, arms and eyes raised towards the sun and they always murmers prayer on the lips, an elf begins to glow with an inner light which extends to heal strenuous companions.

Cleric Spells – Hit Points:

  • Hit Dice: 1d8 per level.
  • Hit Points at 1st level: 8 + Con mod.
  • Hit Points at Higher levels: 1d8 + Con mod per level above 1st.

cleric SPELLS LIST

Cleric Spells List

wdt_IDLevelNameCasting TimeSchoolRangeComponentsDurationAttack/SaveDamage/Effect
1CantripGuidance1 ActionDivinationTouchV, S1 minuteNoneBuff
2CantripLight1 ActionEvocationTouch (20 ft *)V, M *1 HourDEX SaveCreation (...)
3CantripMending1 MinuteTransmutationTouchV, S, M *InstantaneousNoneUtility
4CantripResistance1 ActionAbjurationTouchV, S, M *1 MinuteNoneBuff
5CantripSacred Flame1 ActionEvocation60 ftV, SInstantaneousDEX SaveRadiant
6CantripSpare the Dying1 ActionNecromancyTouchV, SInstantaneousNoneHealing
7CantripThaumaturgy1 ActionTransmutation30 ftV1 MinuteNoneControl
8CantripToll the Dead1 Action60 ftInstantaneousWIS SaveNecrotic
9CantripWord of Radiance1 Action5 ftInstantaneouscon saverRadiant
101 stBane1 ActionEnchantment30 ftV, S, M *1 MinuteCHA SaveDebuff
LevelNameCasting TimeSchool

DND 5E cleric SPELLS LIST - EXPLANATION

CANTRIPS

Guidance

Your range for this dnd 5e cleric spells is, you can touch one willing creature. Before the spell ends, just target the dice d4 and add the number which is rolled to one ability & check its choice.  This spell can roll the die before or after making the ability check, then the spell ends.

Light

Touch the object which is no longer than 10 feet in any dimensions. Until the duration ends, the object will shed bright light in 20ft radius and also shed dim light for additional 20ft. If you are decided to target an object which is worn by combative creature, then the creature must succeed on a DEX Save which helps to avoid the damage spell. 

       Mending

This spell repairs all the magic items and construct the objects such as broken keys, broken chain links, leaking wineskin and torn cloak. But this spell can restore the magic item but it will help to repair it. 

Resistance

Your range for this cleric spell is, you can touch one willing creature. Before the spell ends, just target the dice d4 and add the number which is rolled to one ability & check its choice.  This spell can roll the die before or after making the ability check, then the spell ends.

Sacred Flame

The flame like radiance falls on a creature which you can see within the range. When the target succeed on DEX Save throw or take 1d8 radiant damage, then it gains no benefit from saving throw from cover. It is one of the cleric spell which increases the damage by 1d8 when you reach 5th level, 11th level and 17th level.

Spare the Dying 

It has no effect or constructs. This dnd cleric spells creature becomes stable and also touch a living creature which has 0 hit points.

Thaumaturgy 

You reveal a sign of supernatural power within range and by yourself you can create many magical effects. Some of the magical effects are your voice increases three times louder than normal in a minute. You cause harmless tremors in the ground and flames to brighten, dim or change color for a minute. You can activate this thaumaturgy cleric spell in 1 minute and also you can dismiss such an effect as an action.

Toll the Dead 

By using this Toll the dead cleric spell, you point out one of the creature within the range and the dolorous bell sound fills the air around in a moment. If the target succeeds, then you will get WIS Save throw or take 1d8 necrotic damage. But if the target is missed any of its hit points, then it takes 1d12 necrotic damage.

Word of Radiance

You can utter a divine word and burning radiance. The creature by your choice within the range will succeed on CON Save throw or it take 1d6 radiant damage. It is one of the cleric spell which damage increases when you reach 5th level, 11th level and 17th level.

LEVEL 1

Bane

If your target fails when you are saving throw which makes an attack roll or saving throw before the spell ends, then the target must roll a d4 and it will subtract the number which is rolled from saving throw or attack roll.

Bless

Bless cleric spell helps to make three creatures of your choice within range. If a target makes an attack roll or saving throw the spell ends, then the target can roll a dice d4 and it will add the number rolled for saving throw or attack roll.

Ceremony

You can perform a grand religious ceremony which is infused with magic. When you cast this cleric spell, choose rites and target which must be within 10ft of you throughout the casting.

Command

If you speak a one letter command to a creature within the range, then the target must succeed on a wisdom which is saving throw or following the command on its next turn. If the target doesn't understand your command or follow your command, then your spell ends.

Create or Destroy Water

By using this cleric spell, you can either create or destroy water up to 10 gallons of clean water within range in a container.

Cure Wounds

The creature you touch will regains lot of hit points which is equal to 1d8+ with your spellcasting ability modifier. This cleric spells has no effect or constructs.

Detect Evil & Good

You know if there is a place or object within 30 feet of you that has been magically consecrated grounds or violent graves. These cleric spells can penetrate most barriers, but it is blocked by 1 inch of metal, 3 feet of wood or dirt, 1 foot stone and thin sheets of lead.

Detect Magic

If you can sense the magic in this way, then you can use your action to see a faint aura which is surrounded by any visible creature or object in the area that bears magic. The detect magic cleric spell can penetrate most barriers, but it is blocked by 1 inch of metal, 3 feet of wood or dirt, 1 foot stone and thin sheets of lead. 

Detect Poison & Disease 

By using this cleric spell you can identify the  poisonous creatures, location of poisons and diseases within 30ft range. This dnd 5e cleric spell can penetrate most barriers, but it is blocked by 1 inch of metal, 3 feet of wood or dirt, 1 foot stone and thin sheets of lead. 

Guiding Bolt

The guiding bolt cleric spell, flash light will streak towards a creature of your choice within the range. If the target takes 4d6 radiant damage then the next roll will be made against the target. It helps to reduce the damage from enemies.

Healing Word

A creature of your choice which you can see within the range reclaim hit points which is equal to 1d4+ with your spell-casting ability modifier. And this cleric spell has no effect on constructs or undead.

Inflict Wounds

This cleric spells 5e makes a melee attack against a creature you cross in your way. When you hit, the target takes 3d10 necrotic damage.

Purify Food And Drink

All types of non-magical drinks and food within a 5-foot radius is centered on a point of your choice within range which is purified from free of poison and disease.

Shield Of Faith

In this cleric spells 5e, a glittering field appears and surrounds a creature of your choice within range and it grants +2 bonus to AC until the duration ends.

Sanctuary

This cleric spell doesn't protect the warded creature from effects such as fireball explosion. When the warded creature makes a cast or attack a spell which affects an enemy creature, then this spell ends.

Protection From Evil And Good

The creatures like aberrations, celestial, elemental, fey, fiends, and undead is a big disadvantage when you attack rolls against the target and those target also can’t be charmed, frightened or possessed. But the protection cleric spells grants many benefits. When the target is already frightened, possessed or charmed by a creature, then the target has an advantage of saving new throw against the relevant effect.

LEVEL 2

Aid

You can choose upto three creatures within range and each target hit maximum point and it hit current points which increase by 5 until the duration ends.

Augury

From this you receive an omen from mystic entity which is all about the results of a specific course of action that you plan to take within 30 minutes. Here are some of the omens: Weal is for good results, Woe is for bad results, Weal and woe is for both good and bad results. This spell doesn’t take into account any possible circumstances that might change the outcome of your points, such as the casting of additional spells or the loss or gain of a companion.

Blindness and Deafness

In this dnd cleric spells, you have to choose one creature which you can see within range, it makes a Constitution saving throw. If it fails, then target for either deaf or blind until the duration gets over. Because at the end, each target make the Constitution saving throw. When success hits, then spell ends.

Calm Emotions

By using this dnd cleric spells, you can make a target unconcerned creatures of your choice. This unconcerned creatures ends when the target is harmed or attacked by a spell. And when the spell ends, the creature becomes combative again.

Continual Flame

This effect looks like a regular flame which creates no heat and it does not use oxygen. It can be hidden or covered but not quenched.

Enhance Ability

You can touch a creature in a magical enhancement. Choose one of the following effects and target the gain effect until the spell ends.

- Bear’s Endurance has advantage on constitution checks. It also gains 2d6 temporary hit points and it will lose when the spell ends.

- Bull’s Strength has advantage on strength checks.

- Cat’s Grace has advantage on Dexterity checks and also it doesn’t take damage from falling 20ft.

- Eagle’s Splendor has advantage on Charisma checks.

- Fox’s Cunning has advantage on Intelligence checks.

- Owl’s Wisdom has advantage on Wisdom checks.

Find Traps

Find traps cleric spell helps to sense the presence of traps within the sight. It will identify the area affected by the alarm spell, mechanical pit trap and glyph of warding but it won't reveal a hidden sinkhole, unstable ceiling or natural weakness in the floor. By this cleric spell you do not know where all the traps are located, but you will learn the nature of each trap.

Gentle Repose

From this cleric spell, you can touch a corpse or other remains. The spell effectively extends when the time limit is raising the target from the dead and it doesn't count when the time is against spells such as raise dead.

Hold Person

You choose a humanoid that you can see within the 60ft range. The target must succeed when wisdom saving throw or it will be paralyzed till the duration ends. At the end of the turn, the target can make another wisdom which is saving throw. When you hit success, then spell ends.

Lesser Restoration

You can touch a creature which are affected by any disease. The condition can be, the creature should be blind,deaf, paralyzed or poisoned.

Locate Object

You have to describe or name of an object that is very much familiar to you. You can sense the direction of the object location within thousand feet from you and incase if the object is moving, then you will know the direction of its movement. And also you can't locate any object if there are any thin sheets, lead or blocks between you and the object.

Prayer Of Healing

You can make six creatures of your choice which you can see within the range and it regains hit points which is equal to 2d8+ of your spell-casting ability modifier. Prayer of Healing cleric spell has no effect on undead.

Protection From Poison

You can touch a creature even if it is poisoned, because you have the ability to neutralize the poison. Until the duration ends, you can save the throws against being poisonous. It is one of best cleric spells 5e.

Silence

Until the duration ends there will be no sound and you can pass through 20ft radius on a point you choose within range.

Spiritual Weapon

You can create spectral or floating weapon within the range which lasts until the duration ends. When you cast the spiritual weapon cleric spells 5e, you can make melee spell attack against a creature within 5ft of a weapon. When target hits, the force takes damage which is equal to 1d8+ of your spell-casting ability modifier.

Warding Bond

The warding bond cleric spell wards a creature that you touch and creates mystic connection between you and the target until the spell ends. When your target is within 60ft of you, then it gains +1 bonus to AC and also it will have resistance to all damage.

Zone Of Truth

You can create a magical zone which guards against the deception in a 15-foot-radius sphere which centered on a point of your choice within range. Until cleric spell ends, the creature start saving Charisma throw. But when you failed to save throws, then creature can’t speak a deliberate lie in the radius.

LEVEL 3

Animate Dead

Animate Dead cleric spells 5e changes bones and corpses into zombies or skeletons which will obey your commands and destroyed zombie or skeleton cannot create again. If the creature stops obeying our commands, then you need to create another before the spell ends.

Beacon of Hope

This 5e cleric spells gives vitality and hope. You can choose the number of creatures within 30ft range. Until the duration ends, the target has advantage on death saving throws or wisdom saving throws and also it hits maximum number of points from healing.

Bestow Curse

When you cast this cleric spell, you need to choose the nature of the curses like break enchantment, limited wish, miracle, remove curse or wish spell. If you want to end this, then use remove curse cleric spell.

Clairvoyance

This cleric spell creates an invisible magical sensor which will helps to identify exact location by hearing and seeing. You can create the sensor if the location is familiar or unfamiliar to you, it helps to interact with you.

Create Food and Water

By using this dnd cleric spell, you can create 30 gallons of water and 45 pounds of food. And food will spoil after 24 hours but the water does not go bad because it is pure clean rain water.

Daylight

Choose the point of object, from there object will shed bright light in 60ft radius. This cleric spell brought magical darkness and overlaps the light conditions in areas of effect. It counters any darkness which is equal or lower.

Find Traps

Find traps cleric spell helps to sense the presence of traps within the sight. It will identify the area affected by the alarm spell, mechanical pit trap and glyph of warding but it won't reveal a hidden sinkhole, unstable ceiling or natural weakness in the floor. By this cleric spell you do not know where all the traps are located, but you will learn the nature of each trap.

Gentle Repose

From this cleric spell, you can touch a corpse or other remains. The spell effectively extends when the time limit is raising the target from the dead and it doesn't count when the time is against spells such as raise dead.

Hold Person

You choose a humanoid that you can see within the 60ft range. The target must succeed when wisdom saving throw or it will be paralyzed till the duration ends. At the end of the turn, the target can make another wisdom which is saving throw. When you hit success, then spell ends.

Dispel Magic

By using dispel magic cleric spell you can create one creature, magical effect or object within 120ft range. The spells ends when duration gets over.

Feign Death

You can touch a creature and put it into the affected state. When you casting the spell, if the target is poisoned or diseased, until the spends, there will be no effect for disease and poison.

Glyph of Warding

This powerful glyph harms those pass or enter the warded object or area and also it can trap a box, guard a bridge of passage, ward a portal and so on.

Magic Circle

You can create a 20ft tall cylinder and the magical energy which is centered on a point on the ground. You can choose one or more creatures like celestials, elementals, fey, fiends, or undead and it is saved by cylindrical magic energy.

Mass Healing Word

Up to six creatures, you can call out the words of restoration based on your choice within the range which hit points equal to 1d4+ with your spell-casting ability modifier. It has no effect on constructs or undead.

Meld Into Stone

This cleric spell enables you to mold your possessions and body into a single block of stone. And the stone should be large enough to accommodate your body in all the three dimensions. If anyone make any major physical damage to the stone, then it will damage.

Protection from Energy

It is temporary immunity cleric spells 5e and if any creature makes damage to you, then this spell will guard you. You will protect from lightning, acid, thunder, cold or fire.

Remove Curse

It is one of the best cleric spell which removes all the curses from any creature or an object. One more thing, the curse cannot be removed from cursed weapon,shield or suit of armor. Remove curse counters and dispels bestow curse.

Revivify

If you touch a creature which has died in the last minute, then that creature returns to life with 1 hit point. This cleric spell can’t give life a creature which has died a long time ago.

Sending

By using sending cleric spell, at any distance you can send a short message to any creature which you are very familiar. If the creature recognizes your message then it will answer you in a good manner and also your message should be less than 25 words.

Speak with Dead

You can speak with dead corpses based on your choice within the 10 feet range. You can ask any question to them, if it knew the answer then it will explain it briefly.

Spirit Guardians

You can call the spirits to protect you from enemies and until the duration ends they will guard around your 15 feet from the distance. If you are good, then they will appear like angelic but if you are bad, then they appear like evil.

Tongues

This cleric spells helps the creature to ability to understand and speak the language of any intelligent creature. They can speak only one language at a time.

Water Walk

Water walk cleric spell gives the ability to move across any liquid surface–such as acid, water, snow, mud, quicksand and lava–as if it were harmless solid ground.

LEVEL 4

Banishment

This banishment spell is one of the most powerful version of the dismissal spell. It enables you to force the extra-planar creatures out of your home. If the target succeed on a charisma saving throw.

Control Water

Until the spell ends, you can control any freestanding water inside an area and you can choose the water that is cube upto 100 feet on a side.

Death Ward

This spell gains +4 morale bonus on saves against all the magical death effects. It is used for immune energy drain and any negative energy effects.

Divination

By using this cleric spells 5e, you can ask a single question about a specific goal, event or activity which will occur within 7 days. Finally the GM gives you reply and the reply might be a cryptic rhyme or short phrases.

Freedom of Movement

This 5e cleric spells helps you or any creature to move and attack normally even under the paralysis, solid fog and web. And it allows to move normally in underwater even it is slashing with weapons like swords and axes.

Guardian of Faith

By using this spell, the large spectral guardian appears and it hovers for the duration in an unoccupied space within range. And the guardian occupies the space which is indistinct except for a shining sword and shield with the symbol of your divinity.

Locate Creature

This cleric spell is like Locate Object, by using this spell you can identify the creature and also it shows the direction of creature within the range. This spell cannot identify the creature which is in water.

Stone Shape

Using this dnd cleric spell, you can form stone into any shape that suits for your purpose. There is a 30% chance that you can make any shape including moving parts which doesn’t work.

LEVEL 5

Commune

It helps you to contact your divine proxy and you can ask up to three questions which can be answered with a yes or no. You must ask the questions before the duration ends and you will receive truthful answer for each question.

Contagion

It undertake one of the following diseases like leprosy, blinding sickness,red ache, bubonic plague, mind-fire, cackle fever or filth fever. These diseases are contracted immediately and you can use these diseases and save the DC to determine the effects.

Dispel Evil and Good

This cleric spell has both the effects like evil and good. The glittering energy surrounds and protects you from fey, undead and creatures originating from beyond the plane. You will also have disadvantage from this spell like surrounded by dark, evil energy waves and the spell affects good creatures than evil ones.

Flame Strike

Flame strike cleric spell evokes a vertical column of divine fire and it deals 1d6 points of damage per level. A creature will takes 4d6 radiant damage and 4d6 fire damage on a failed save throws / half as much damage on success one.

Geas

You can give any command to the creature you choose, maybe it was a short activity that would result in death. If you give a suicidal command, then spell ends.

Greater Restoration

You can inform a creature with positive energy to undo weak effect which surrounded by you. You can reduce the target's difficult level by one, or end one of the negative effects on the target.

Hallow

Hallow cleric spells makes a particular place,building or any area as a holy place. The area can receive only one hallow spell at a time.

Insect Plague

You can gather the wasp crowd so that they can share the area of other creatures. Each swarm can attack any creatures which occupying its area. The swarms are not the most dangerous insect, but if it is crowded then it will pursue any creature.

Legend Lore

By using this spell, you can name or describe a person, place or object. This dnd cleric spells brings to your mind a brief summary about the significant lore about the things you named.

Mass Cure Wounds

The creature you touch will regains lot of hit points which is equal to 3d8 + with your spellcasting ability modifier. This cleric spell has no effect or constructs.

Raise Dead

By using raise dead 5e cleric spell, you can restore life for death creature. You can raise the creature that has been dead for no longer than 1 day.

Scrying

You can observe creature at any distance. If the target succeeds then you will make WIS save throws, the difficulty of the save depends on how well you have knowledge about the target. Instead of targeting a creature, you can choose a location for better points.

LEVEL 6

Blade Barrier

You can create a razor-sharp blades wall which are made up of magical energy. This wall appears within 90 feet range and it lasts till the duration ends. These wall provides three-quarters cover the creatures which is behind it.

Create Undead

You can cast this dnd cleric spell only at night and you can choose upto three corpses within range. Each corpse change into an evil and it obeys your commands. And the creature will be in your control for 24 hours, after the duration ends it will stop obeying your commands. To control the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends.

Find the Path

It allows you to find the shortest and correct route to a specific fixed location that you are familiar with on the plane of existence. This cleric spell ends when you reach the destination or the spell duration ends.

Forbiddance

You can create a ward against magical travel and it protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. When you cast forbiddance cleric spell, you can setup a password for your creatures, if they tell that password as it enters then the area takes no damage from the spell.

Harm

Harm controls the negative energies which deals upto 10 points of damage per caster level. This cleric spell cannot reduce the target’s hit points which is less than 1.

Heal

It gives you the positive energy into a creature to wipe away all the injuries and diseases from your target. Heal cleric spell ends the negative effects like blindness, deafness or any other diseases.

Heroes' Feast

The creatures which participates in feast gains several benefits like it is cured of all diseases and poison. It hit point is maximum increases by 2d10 and it gains the same number of hit points. These benefits are last for 24 hours.

Planar Ally

By this dnd cleric spell, you can request your angels to send you a stranger of the divinity choice. If you serve the particular deity, the spell is a general request answered by a creature which will share your philosophical alignment.

True Seeing

This spell gives you the willing creature which will touch the ability to see things as they actually are. Until the duration ends, the creature has true-sight and notices the secret doors which are hidden by magic.

Word of Recall

If you cast this cleric spell without preparing a sanctuary, then it has no spell effect. You must design a sanctuary by casting this spell within a location like temple which is dedicated to strong deity.

LEVEL 7

Conjure Celestial

Conjure celestial cleric spell collects all the celestial challenge which rating is 4 and less than 4. The celestial will be friendly to you and your companion until the duration ends and it also obeys all the verbal commands which is given by you. It disappears when it drops to 0 hit points or spell duration ends.

Divine Word

You can utter a divine word which is imbued with the power that shaped the world at the dawn of creation. You can choose any number of creatures which you can see within range.

Etherealness

Etherealness cleric spell was a transmutation spell which made the caster travel to the Border ethereal. Until the duration ends, you can move in any direction. If you are moving up or down then every foot of movement costs an extra foot.

Fire Storm

Fire storm cleric spell is made up of sheets and roaring flame appears in a location which you can choose within range. It takes 7d10 fire damage on a failed save and half of the damage on a successful one.

Plane Shift

Plane shift cleric spells helps to move yourself or other creatures to another plane which is exist in alternate dimension. You can choose a creature within your reach and it make a melee spell attack against it. On every hit, the creature must make a Charisma saving throw.

Regenerate

You can touch any creature and you can stimulate its natural healing ability. After the spell cast, the body parts regenerates in one round for several members.

Resurrection

This cleric spells neutralize all the poisons and it cures all normal diseases which afflicts the creature when it died. It closes all the mortal wounds and restores missing body parts.

Symbol

When you cast this cleric spell, you can mark a harmful glyph which is on a surface or within an object that can be closed to the glyph. If the object is moved more than 10 feet from where you cast this spell then the glyph is broken and the spell ends without being triggered.

LEVEL 8

Antimagic Field

In this dnd cleric spell, the invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells and it's supernatural abilities. Also, it prevents the functioning of any magic items or spells within its boundaries.

Control Weather

You can take control of the weather within 5 miles from you. You can change the current weather conditions which are determined by Dungeons Master and you can change the temperature, wind and so on based on climatic changes.

Earthquake

When you cast this 5e cleric spells, at the end of the duration the each turn you spend concentrating on it and each creature on the ground in the area must make a DEX saving throw. On a failed saving throw, the creature will strike the prone.

Holy Aura

It is a brilliant divine spell radiance which surrounds the targets, protecting them from enemy attacks and it cause evil creatures to become blinded when they strike the targets. The attacker must succeed on a CON saving throw or they will be blinded until this cleric spell ends.

LEVEL 9

Astral Projection

This dnd 5e cleric spell allows you to project an astral body onto another plane altogether by freeing your spirit from your physical body. You can bring the astral forms of other willing creatures with you which will provide that these subjects are linked in a circle with you at the time of the casting.

Gate

If you are casting a gate cleric spell, then it has two effects. First it creates a connection between your plan and your plane existence which allows you to travel between those directions. Second is you can invite any creature to pass through the gate.

Mass Heal

The healing energy flows from you and it will injure the creature which surrounds you. You can restore upto 700 hit points and you can recognize all the injured creatures are healed.

True Resurrection

True resurrection cleric spell acts like raise dead, you can touch any creature which is no longer than 200 years and you can restore it with all its hit points. And it can also resurrect elemental or outsiders.

Final Words:

The above cleric spells list shows you how many spells are there and you have to cast your spells from 1st level to 9th level. To cast one of these cleric spells, you have to expend a slot of the cleric spell’s level or higher.

You can prepare the list of cleric spells that you want to cast and choose the cleric spell list you need. When you choose a number of cleric spells which is equal to your wisdom modifier and your cleric level should have minimum of one spell.

Click Here to Leave a Comment Below 0 comments

Leave a Reply: